
Yesterday after a few months of planning and work I finally released the Necronom VI mission system. It is an attempt to make Necronom VI a richer experience that allows for more interactivity within its various environments. Personally I dislike the common roleplay elements introduced at other places, so this is not designed to encourage you to spend time on necronom forever pushing numbers.
NeMiT is the name of the HUD, of which the prototype was developed by Yuifan Yohkoh and the final version completely developed kindly by Darien Caldwell of Daris Haus fame (I would strongly encourage anyone wo likes the HUD to check out her BDSM products).
This handy little gadget will allow you to pick up and manage missions as well as the credits you will receive for completing them. Missions are small tasks or puzzles that are generally designed to engage you with the setting of Necronom VI. Some are harder then others, some can be repeated, I leave finding out the details up to you. Their second purpose however is to get you playing with other people, find that one puzzle is too hard? Just ask a friend and try it together.
When you are wearing the HUD it also changes your camera angle. This can certainly be irritating at first, but as I have said before, as designer this is how I want Necronom VI to be experienced for various reasons, not all of them of purely aesthetical nature. Just keep in mind that you can use the mousewheel and you will be fine.
On a final note, this system is completely optional. You can completely ignore it and enjoy playing here like always, or you can just have a quick look to see what's there to do, this game is as engaging as you chose it to be, but of course I will be trying to catch your interest with many new varied missions in the future.
Saturday, July 19, 2008
Wednesday, July 9, 2008
Today Google has finally launched their long rumored Second Life clone to blow Second Life out of the sky. Being a content creator who certainly has a number of serious worries about certain aspects of the policies and developments over at Linden Labs it was natural to check it out asap and I must say... Google must have lost their touch, because I have never before experienced such a major misconception of a new medium on their part. Even Orkut had it's moments.
Lively wants to create a Virtual World, accessable easily within your webbrowser. For what it is it certainly looks pretty, but being sceptical about the whole trend to move each and every aplication into your webbrowser already I must point out there's a reason that some things should stay in actual aplications. On the first view I can tell that these will always be tiny limited constructions if it's supposed to run effectively.
Think about the development of the web as a whole. who was it that made the web what it is today? Was it smart cooperations, paving the way with new ideas showing a profound understanding of the new medium? No it was simply a huge sea of millions of simple ideas made by individual people, which ultimately crystalized into the web of today and even now startups founded by merely a handfull of heads are way ahead of the game because corporations are slow and unflexible. But it is them who bring and will bring all the content to Lively. Aparantly Google is trying to leave its position of sorting content for you, to filtering it for you and now to completely control whats being done for you.
The idea is to give you the ability of representing yourself and simulating the process fo you visiting a website, possibly meeting other people who are visiting along the way. But the avatar customization to represent yourself is completely defined by Google. The Interface is Mii-inspired but that's only the surface because in reality other then changing the texture of your eyebrows there won't be very much to customize on your avatar. If you want more, you have to go to googles shop where you can buy a selection of google filtered and provided content to add. In other words, to represent yourself you got to chose form a total of... 1 style... Likewise if you want to create a location you have to chose from a preset of Google-provided rooms.
It's clear to say that even through all the struggle to keep it, the completely liberal attitude of a Second Life is simply a whole different level then the silly "buy our stuff and put it on your website" approach that Google has thought up here.
Me, as content provider, game designer, wannabe artist, I have found the place to be and I don't even see the glimpse of a chance to give this mess of a virtual world a chance.
Monday, July 7, 2008
Attention visitors, alien attacks have been reported with increasing occurance. We are aware that this may cause slight miscomfort especially among our female guests, so here's a few suggestions:
- Please don't wear overly revealing clothes, as this might confuse and provoke the poor creatures living in the lower sections of the station
- When you encounter dangerous creatures, please don't attempt to communicate feed or interact with them in any way, as that might lead to an unexpected pregnacy, or worse, death.
- Should you find yourself cornered with no hope for escape and all our usefull advice didn't help please try to run for one of the decompression chambers. With a bit of luck you may be able to lure a creature inside and blow it into space.
Friday, June 20, 2008
Being finished slightly before the storyline that goes along with it, the mobile armor tank Yetzirah SR-6 goes into production. This heavy battle tank was designed by the scientists of colony Yetzirah, one of the Seven Stars and important member of the U.C.E.
Thanks to Arachnia Fall for bringing enough patience and tuna to be able to help playing for the movie.
As always, available at a Necronom VI station near you.
Wednesday, June 11, 2008
As some of you may have heard, Darien Caldwell, who was running the sim Necronom VI is located on, has shut down her business a while ago. First off I would like to thank her for her tremendous patience which is what has helped to stay Necronom VI online as long as it did.
As a result of this development, the sim has been taken over by Wildfire Walcott, also someone who has been supporting the station from the start as you may know, and moved into her desperation estate. For that I and everyone who likes coming to Necronom VI to play owe her a lot of thanks, as otherwise things might have ended up less then ideal. From now on Necronom VI will have twice the amount of prims available, which in turn will finally allow me to cosntruct a few updates that I have planned for a while. There's quite a few things in the pipeline that all build upon each other, which is why it might take a while to release it all together and as some of you may know, I haven't really been in the condition to work much here, but I'm slowly getting healthier again so I'm also picking up work here.
This change shouldn't really concern you much, except for the fact that LL is still incapable of providing a system that allows for areas to be moved without loss, so if you want to help out, please try and remember to update your picks to the new location.
A final note, you may wonder what will happen to the empty neighbourhood in the sim, well, what will happen indeed... I wonder if there's an area that would fit into there well... hmmmm...
Monday, June 2, 2008
No other occurence has ever had an impact on human society as enourmous as the destruction of Luna, the Earths first moon, a catastrophic event of biblic proportions.
The loss of the tidal effect, the state of random chaos the earths magnetic field was thrown into and the collapsing orbit almost led to the complete extinction of life on land. If forseen by our ancestors the event would surely have been described as armageddon. Within decades and only with unconditional support from outside was it possible to pull a big enough asteroid nearby into earthorbit, where it forms the second moon, Lillith, returning the planet to a somewhat stable condition. For more then a century Earth had lost any form of influence, be it political, economical or cultural. From the outdated calendar system due to the changed circumstances, to the languages and historic background, most colonies used this opportunity to become independant and a new order was wrapped over humanity.
Today Earth is mostly populated by humans on its surface, there are only a few plant and insect races left and the planets ecological cycle is mostly seabased. To this very day the planet still serves as the most efficient ground to cultivate biomass.
The difference in class within the human population is larger then ever, the several classes live strictly structured, with a large part of the population completely seperated from outside of the planet, just performing their tasks on the surface.
Several religions spreading through known space all consider Earth the holy birthplace of the human race, which has allowed Earth to claim a neutral position within the universe. Where colonies fight each other using embargos or warfare, Earth often provides the means to find diplomatic solutions. Its because of this that after the last major war the UCE was formed as an organisation around Earth.
Monday, April 14, 2008
Inspiration hit me a few days ago and I started to wonder why the hell you don't see anything like this around.
As always available at a Necronom VI station near you, and special thanks to Kaelintha Felwitch for assisting, she has birthday in a few days and somehow it seemed liek this was the perfect present...
Tuesday, April 8, 2008
After watching several incidents unfold it is time for me to step in. The fun is over, no more fooling around. From this day forth there will be a new and strict ruleset enforced on the station and anyone who doesn't agree might as well just leave now, before they get removed by force for breaking regulations. Study the ruleset carefully and make sure to report every breaking of it to me right away so we can return to regulated order:
RULES AND REGULATIONS OF NECRONOM VI:
- Absolutely no cookies!
- This includes all forms of cookies and cookie dough related substances (including but not limited to all forms of dough containing a nut-percentage of over 17%), especially choclate cookies and chocolate chip cookies.
- Cookiepossession is defined by spotting a cookie that is attached to a player for a period longer then 10 seconds in any area reachable by their mouth, by either moving their head or the related bodypart. This distance can vary from player to player depending on their shape and AO, so if you are not sure if the defined cookiedistance is broken please take a silent screenshot and send it to the authorities for judgement.
- If you spot any individual that is under suspicion of publicly breaking the cookierule please report them at once to keep Necronom VI, but also all of Second Life a safe and better place.
- If you want to get involved more deeply in helping our cause please wear the nocookiesbadge. To obtain your free nocookiebadge simply contact Oni Horan!
Saturday, April 5, 2008
Some things are just wrong and I think I just discovered another one:
For all villains and nutcases, the item is as always available on the bridge.
Thursday, April 3, 2008
This may seem slightly off topic, but since Lindenlabs can't censor my thoughts here I figured I'd give it a shot. You might have heard about this new thing called Havoc 4 being deployed in SL, bringing better stability and performance for simulaters all over SL. As some of you may know, Necronom VI has been on has been submitted to the testing and actually helped in tracking down a couple of issues and bugs. Not that this decission had been reached without a reason, you may remember the sorry state the sim was in before H4, constantly crashing and havig serious issues.
Let me tell you, Darien Caldwell invests a big deal of work in securing lagfree and stable performance to this very day.
However, the tools provided are actually very laughable. It's very easy to create items and scripts that bring down SL simulators you see and many people travel around wearing such items of poor quality, not even knowing about it. If you are used to the areas you frequent being laggy and unplayable then this is most likely the reason. LL provides absolutely no tools to track down these issues, you can only look up objects that sit within the sim. Furthermore, a simulator has detailed logs about everything that happens, but to this very day its not possible to have access to these, which I find ridiculous considering the amounts of money a simowner has to put down to have these servers.
Two simple facts, which I am deriving from many months of experience dealing with this topic on Necronom VI, which I have been stating over at the SL-Blog, where they were trying to suggest tips on how to keep a sim stable. But now, looking over the post every overly critical remark has simply been removed and the comments have been closed alltogether, sometimes you really have to wonder wether these people have any clue at all about how this age of information works...
Wednesday, March 26, 2008
I've gotten so many countless requests for these tentacle devices I built for the reactor that I've stopped counting.
Since finally with the last update I managed to create a new device, I decided to put the first one up for sale.
Available, as always, on the station.
Friday, March 21, 2008
Necronom VI is this big convoluted plan only fully laid out within my head. I have so many ideas for it and surrounding it that it is sometimes hard to structure them and decide on what to do, or rather, what not to do, just yet anyway.
As a result, what you may know as Necronom VI may not at all represent what I really have in mind when I look at the whole picture. As you can imagine, managing this place takes a whole lot of time in itself, so actually realizing new parts can be a process much longer then you would think.
The construction is still filled with spots that won't make any sense unless I get to work on them, but they are there anyway, contantly reminding me of the imperfect state the build is in, motivating me to get it done. The biggest such place has always been the section that I hereby open proudly officially. It has been a central spot since the early planning stages, but other things constantly shifting into the top priority spot have always distracted me from finishing it. Some of you may remember that part from the time the teleporters were down and I had to temporarly open it, but this time it is here to stay.
The shuttle dock will be a central transportation hub, from which you will be able to reach various areas nearby.
The lower section of the now open area is the habitat. If you thought that aliens always were stored within the reactorhall, then well, you thought wrong. This is where creatures and experiments were stored, but be warned that one part is still not finished, so its not yet the whole picture.
The entrance for the sterilization chamber.
The aeroponic garden, might be best to stay out.
Finally the entrance hall. Keep in mind that not always what you see is what you get. When walking through that area you can never be certain if you are not being followed by something below the floor, just waiting to strike.
Enjoy exploring the new areas, I'm certain they will add a few new RP opportunities.
Saturday, March 15, 2008
At this point I actually wanted to be finished with a couple of new areas in the station, but when I get obsessed with an idea I really can't control myself. This is something I've been wanting to do for a while, but I was unable to because I lacked the right locations to play out my idea. With the new areas though that was finally possible so I didn't waste a minute. Enjoy the official Necronom VI trailer:
My thanks go to everyone who participated.
Thursday, March 6, 2008
SL resident Hiro Edelman has put together a fun little page of a comic that I'll glady share with everyone here. I think it looks fantastic (click to enlarge). If you like the idea, I'm currently aware of someone working on something similar, might take a while, but be sure you'll be first to know when there's something done.
Friday, February 22, 2008
"not possible IRL" seems like a very fine blog that's documenting the various worthwhile areas of Second Life. Not knowing them before, I'm still honored they picked the colony to write about today and while you may wonder why that should bother you, let me tell you that sneaky person managed to take a snapshot of a new area thats currently under construction, who can find it I wonder?
Have a look here and while you're at it, there's a lot of nice stuff shown in the blog, so it's definately worth a visit.
Sunday, February 17, 2008
While I generally like being a lazy bastard the latest creation of Shanobe Weyland really motivated me to put it up. I really love the design of these avian cyborglegs, they are as always available on the bridge.
A little lexicon entry for those who wonder what's up with all these cyborg parts, let me tell you there are some really nice things I've planend that will enrich the RP for everyone:
--Spacegravitation--
Humanity has currently no access to technology that would allow the manipulation of gravity itself. For quite a while it has been possible to sustain stable electromagnetic fields at very low energy cost however, which has become the technology of choice when adepting space locations to the needs of the human organism. Simulating gravity increases the efficiency of the human body by almost 50% over longterm periods of time so several possibilities were developed:
For short spacetravels people wear special clothes that contain metallic compounds which are influenced by the magnetic field simulating gravity. Since the barycenters of the several bodyparts are completely off it feels very awkward though and is only used by casual spacetravelers.
The cheapest and most common solution for people who are forced to spend their lives in space is boneimplants, metallic structures that are merged into the human skeleton. Unfortunately the longterm health risks are unacceptable for those who want to return to life in a normal environment with regular gravitation, so for a few decades zsimondian nanotechnology has become extremly popular as alternative. Nanobots are cultivated over the course of a month and replicate themselves inside the organism by mechanosynthesis, providing metalic compounds spread perfectly throughout the body. Furthermore its possible to remotely control the orientation of the electrons and thereas the amount of gravity for each individual selectively.
Saturday, February 16, 2008
As you know, I was recently looking into the possibility of renting out some apartments on the sim of the station. Since your feedback was really overwhelmingly positive towards the idea I decided to give it a shot and can now present you the basic design of one living unit.
One unit consits of two areas: The lower living floor and the upper leasure-area that is a garden.
This is a view of the empty lower floor. The staircase leads up and thedoors on the side to the room in the back. That room can be split into two, should you feel like you need more confined space.
Of coruse the garden can be remade into soemthing metallic on request. but who wouldn't want to chill with some friends beneath the stars at such a place.
I kept the whole construction deliberately very low in prim consumption. The whole place takes only 20 prims, which leaves 80 prims to the renters to fill it with their own furniture. The whole project will not be made for profit, but since I desperately need more prims so I can build new areas within Necronom VI, the price will be a common one. The rent will be 600L$ per week, which will go entirely into the funding of the station.
At the start I will offer 4 apartments, no more and no less and considering the feedback I got so far you should hurry and let me know if you are interested.
Monday, February 11, 2008
As the number of RP-Nazis on the station is constantly growing and I keep getting reports about people arguing for hours about who is allowed to order around whom instead of actually playing, I have decided to write this post to clarify the structure for everyone once and forall. If you are a mature person, have expirience in dealing with other people and communicating, then hey, skip the whole post and enjoy your time doing something different. This is not for you ;) If you have been sent here to study the text by someone who is too lazy to explain a situation with his own words, i apologize in advance. He doesnt love you and probably never will.
First and forall I ask of each and everyone to accept that this place has no RP rules for the random visitor whatsoever. If for example some Star Trek group decides to pay a visit then you have to live with that. Everyone is free to play whatever they like, however keep in mind, what you accept yourself is entirely up to you. If someone comes around being a total dickhead, destroying your RP that has been prepared for hours, then hey, take it easy and ignore him. Im dead serious about that, the world is full of annoying people and if you need rules to beat them down with from above to feel good then you are no better yourself. Give him an IM, explaining that his influence isnt apreciated in that form and if that isnt enough theres still a handy ignore function.
Because obviously there is a great amount of people who enjoy engaging in more sophisticated forms of RP there are a couple of official groups on the station. From these it should be expected that they properly deal with each other in the way its intended, otherwise its up to the specific groupleaders to decide what to do about their behaviour. The human groups especially have to work together and as such Ill clarify their exact hirarchy:
- The normal crew is responsible for managing the station. That includes technical responsibilities, but also anything that is related to business activities. Generally, they make sure that trading-business on the station goes smoothly and dont worry much about anything beyond that.
- The Black Talon Pirates have a special treaty with Oni Horan. They may use the station as an outpost and in turn provide their fleet of ships to protect the area directly around the station.
- The Necronom Security and Defence Force consists of mercenaries that have been hired to assist the crew in a policelike fashion. They make sure that security problems are dealt with, they escort people through the dangerous corridors, and guard certain areas. They are certainly not blindly loyal to anyone, since they are in it for the money, they sometimes question orders from other parties should their life be in danger and generally chose the degree of their loyalty themselves.
- The Chios Military Corps has been sent by Chios themselves to make sure their convoluted agenda is met. It is not quite clear what their objectives are, under normal circumstances they will assist with station security, but should they see their mission in danger they are ordered to take extreme actions, no matter what other fractions may think about it. They would not hesitate to kill other personal in certain situations, which does not mean those people would simply accept such a fate.
- Team Omega is a special science team put together by the chios council itself. To Chios, their work is what's most important and so they have been given the authority to use ressources where needed. Should they require force, they are to make use of the CMC. Noone is aware of their exact priorities, which often leads to disagreements and conflicts where the different parties are involved. Anyone who values their life should not trust them easily.
- Slaves are station property, they belong to Chios and are to be treated as valuable cargo. They have no real rights on the station and what happens to them is only of relevance when it reduces their market value.
- Slave traders visit the station looking for cargo to ship.
- Aliens. There are all kinds of aliens lurking deep inside the station. They get aboard over cargo vessels and are a common thing.
- Station security are independant mercenaries. Their purpose is to give support where it is needed. They answer to noone and generally disapear when their payment has arrived.
- Scientists work in the lab. They are mostly in charge of reprogramming and performing various scheduled experiemnts. Furthermore they give medical attention to those in need of it.
Friday, February 1, 2008
That is what I hear a lot, I get so much nice feedback on this project that sometimes I almost feel guilty. Now obviously I'm responsible for creating it, but believing in it and making it possible is something for that you all have to thank someone different.
First of all, I'm not sure if anyone knows, but please keep in mind that the biggest supporter of this place is Wildefire Walcott. She runs Desperation Island (if you havent't checked it out before I suggest you change that because it's an amazing location in many ways) and back when she first saw the station she immidiatly decided to give her support to it. Let me tell you that without this decission of hers and her constant support none of this would ever have been possible, so don't hesitate to drop her a message and thank her, I'm dead serious too.
The second name might be more familiar to regular visitors, but she certainly deserves no less of your attention. Without Darien Caldwell the station would have shut down very quickly after it finally got started. Not only has she been very supportive beyond anything a landowner would have to be, only because of her seemingly infinite patience, next to all the trouble we have been causing to her sim and business, you guys can keep running around causing more trouble.
There is a third person who has made the start of this project possible, but she has decided to stay anonymous, so I will respect that.
It is tremendously satisfying that in this world so full of immature foolish clowns there are still these people who try to use their ressources to make it a bit better and I truly hope that we all will continue to make the best of their efforts.
Tuesday, January 29, 2008
It seems a new control panel has apeared on the bridge. I wonder what it could be doing?
Much thanks go to Jaycii Veil for this awesome addition.
Sunday, January 27, 2008
Finally, after long last I have finished the Necronom collar that i started so long ago. You might have seen it before here or there, I certainly got enough requests for it to finish it. Its a futuristic energy collar, that has an energy leash to restrain the wearer within a radius of 5 metres and is also able to paralyze on demand. It is used during transport of slave, before programming of course and comes with an easily customizeable tag to show the freight-ID. Check out the bridge to get one.
Thanks go to Adora Congrejo this time for being the model, say hello when you meet her at the station.
Friday, January 25, 2008
Darien found another movie with an uncredited apearance of the station, yay. there's a couple of them out there right now, but nothing to write home about... Still, I thought it was worth mentioning and if its just to bring you a few moments closer to death for my personal satisfaction.
I'm still thinking about making some sort of short movie of my own, but i think the lack of any sort of mimics or lip movement makes it very hard for the narrative and even if this... strange movie does nothing else, it does a good job at proving that.
Tuesday, January 22, 2008
Behind schedule with the conditioning of your freight because the programming unit in the lab is always busy? That's a problem of the past, because now there's a portable slave programming unit available, complete with remotely controllable sound and visual effects that can only be seen and heard by the wearer.
The portable converter is equiped with 5 seperate injectors, using various combinations of psychoactive drugs, it can repeat visual and audio stimuli and finally control the sense of orientation by influencing the ears.
As always available on a Necronom station near you!
Saturday, January 19, 2008
--Project Necronom - Space Colonization--
It is an ancient human dream to colonize vast space itself.
Humanity has expended over the galaxy for centuries, terraforming planets and creating equals to its former home. In order to reach the next step of existence however, the final move into space itself needs to be achieved.
It is estimated that over a mere timeframe of five genrations, humanity can reach the next step of evolution.
In an effort to bring forth this crucial development, the Necronom project has been initiated by a combined effort of the whole human race, even beyond the reaches of the UCE (United Colonies of Earth).
Twelve space colonies, spread throughout the galaxy, were constructed to house humanities biggest hope.
--Organization Chios--
Space travel is a long, expensive and dangerous process. Ships travel for months. and years at times, to carry their cryogenically frozen passengers.
They pass through enourmously large areas of space which used to serve as the only natural protection throughout the early history of space travel, as it was nearly impossible to track down a traveling ship along its course. However, the recent exponential increase of trading between human conlonies has changed that and as frequently traveled, safe routes have been established this has brought forth a new form of crime, space piracy.
While other, less organized groups have focused on stealing common space freight, one organization, knowns as Chios, has started to emerge and has specialized on a new form of business: slave trade.
Ships are being overtaken on their routes and passengers taken captive for ransom. When a sufficient amount of credits cannot be gained from ransom these humans are taken in as loot, stripped of their former selves, often brainwashed and sold as slaves.
During the countless wars among the different human colonies, many of the destroyed tribes have been enslaved completely and many of the larger colonies have started to tolarate enslavement for its economical benefit. Human work force in space is invaluable and so it is no surprise that the business of organization Chios is a beneficiall one.
--Space Colony Necronom VI--
Funded by colony Laurium of the UCE, space colony Necronom VI is part of the Necronom project and the smallest of the 12 stations. After only 10 years in space, the station has been completely abandoned by Necronom Inc. and any funds from Laurium for the project have been frozen. All of its personnel has been recalled and officially the station is rated as space debris.
The reason behind that is highly classified and access is strictly forbidden.
Today the criminal organization called Chios has started to use the station as a base. A small crew has been assigned to maintain the station and supervise transport and trade of freight.
Human slaves are constantly being transported there for storage and brainwashing. New slaves, independant marauders and slave traders are common guests aboard the station. Lately the council of Chios has sent a team of scientists to perform studies, however it is not known to the crew what their exact purpose is onboard the station. From time to time they require slaves as test subjects in the lower regions of the station, but as none of these have ever returned it is unknown what exactly happens there.
It is only known that these lower sections seem to have been infected by an unknown organism, which is mostly ignored as it doesnt seem to influence the vital systems of the station. Caution is advised, as causalties have occured there in the past, but it does not appear to be a growing problem.
The crew of the Necronom is ordered to treat the slaves with great care, but since the station is very isolated that is widely ignored. Slaves are regularly abused to the crews liking and generally treated harshly, as to uphold their obedience. Certain higher-ranked slaves are naturally part of the crew and used as disposable workforce.
Wednesday, January 16, 2008
Katier Reitveld of the Metaverse Messenger, a newspaper about Second Life, recently paid the sim a visit to collect material for an article about Necronom VI for it's current issue. Be sure to check it out.
Sunday, January 13, 2008
Chios is glad to announce that the new trading outpost Necronom VI has been supplied with sufficient amount of freight over the previous months and is ready to start large business-operations.
As such we are proud to announce that in the near future we will be holding slave-auctions at announced times where stock will be available to the highest bidder.
Please look forward to the best quality of goods in this arm of the galaxy. We only trade the most elite selection of lifestock that will certainly fullfill all your requirements.
Our slaves are tidely prepared for shipment with a cleaned mind and in excellent health condition. Personality adjustments must be discussed in advanc since as you are surely aware not anything can be done with any person with current technology.
Look forward to the anouncement of the date and time in the near future.
Information for slaves:
The first official auctioner is going to be Candie Brooks. In order to apply please fill out the form (ask her for one in world) and send a copy to both Candie Brooks and Oni Horan.
Make sure that especially your background is detailed enough for the customer to clearly read out your story, where you came from and how you became a slave. However, also keep in mind that auctioned slaves have usually been freshly brainwiped and remember their past vaguely at best.
When you officially joined an auction you will become property of the Chios group so you can be sold to a client. You will officially receive a unique designation number to wear during this time. After the desired time of your service is over, your ownership will return to the group unconditionally and all rights of the owner cease to exist at that point. How the relationship to the group continues after that is completely up to yourself, you can be sold as many times as you desire.
The profits of the trade will be equally shared between the slave, the auctioner and Necronom VI, one third to each. It is strongly advised not to do this for the money however. We consider this an enjoyable RP event for everyone and according to this we will chose the criteria for stock selection.
Saturday, January 12, 2008
I had a brief idea today and put together something I think could be popular.
Thanks to Elaria Paine for her tremendous patience with setting this up, still haven't quite got the hang of this, but it does show the effect nicely, watch the eyes:
It should be available shortly, if you have any color requests, I have an open ear.
Friday, January 11, 2008
There's a new product finished, this time it's not by me however, but by lovely Mennisco Volitant, whom you might have seen working on new gadgets here or there, she can be found in her little workshop above the elevator, so be sure to say hello when you see her.
Here's a little video of her latest invention, truly lovely if you ask me and of course, available for sale on the bridge as of now:
Tuesday, January 8, 2008

Space Colony Necronom VI is an adult roleplaying game located in the online virtual world Second Life.
It offers a sophisticated and unique environment and a wide variety of story to dive into, constructed in a way to allow everyone to decide for themselves of how deeply he to dive into.
The community is open to everyone and I try my best to encourage a form of "light roleplay" that allows anyone to easily join in, for sexual roleplay and beyond. The location can be found here, all visitors are welcome. Be warned however, that the content might be offensive or disturbing to you.
People say that in the early days of the internet what grew it's popularity was gambling and pornography on websites and originally that was my view on Second Life as well. Then, when I was forced to look into it further creatively for a different project I realized that there might be more potential then I originally thought. As a result I decided to start a small project of my own, which has become this place.
I have three aims:
The first one is to experiment with a new form of gaming. Usually videogames are fully gamelike in nature, with clear objectives and goals. How to create an enviroment that simply simulates another existence to dwell into, without any superficial gamemechanics to simulate it is a question I want to answer for myself.
The second goal is a bit hard to explain. Second Life as it is known today is ultimately the most complex virtual enviroment for open thoughts and ideas. Be it politically, socially, or even sexually, people have a chance to express themselves in a very sophisticated way. For that however the proper enviroments need to be in place. For example, there is a very rich variety of fantasy locations all through Second Life, which in turn has brought forth a multitude of
things to do, thousands of outfits, philosophies and people to explore. Basically, any idea can be expressed within a fantasy context, while science fiction, a genre that from the very first day has always primarly served to express novel thoughts and ideas, seems to be quite lacking.
Now there is a good number of incredible scifi enviroments in Second Life, however, it just is not enough space for a big amount of individuals to exist within, so I do hope to add a part to that.
Every time someone shows me an avatar he himself created just to exist within the context of the station, every time someone wrote themselves their own background I feel that my goal is accomplished and I hope that this way I add my own two bits of variety to a world that is still so new and unexplored.
The final goal is to prove a point. It is said that there's two things to sell a medium, violence and sex. Now if you look at the gaming industry of today, it is clear which path has been chosen to follow. Why I certainly won't argue about the aesthetic value that violence can have, I find it deeply regretable that this new medium has chosen such a destructive path almost exclusicvely. Themes of love and sexuality have no place in this industry and in the few rare instances where that is different, it always leads to a scandal of gigantic proportions, that wanrs everyone in the US not to pursue that path any further. Now everyone knows the relation that americans have towards sexuality, so as a european I say let them take care of violence and hatred, while we explore the other path, just like its always been in every medium. That this can work is what I want to show.
Sunday, January 6, 2008
One of the few highly advanced alien races currently known to mankind. Relations to the Gigateuth' have always been very limited. They are technologically highly advanced and thereas show little interest in humanity beyond a purely scientific curiosity.
They are a nautic race and it is assumed that they travel through space in vessels completely filled with water resulting in optimal productivity in a zero-g environment beyond anything humans could achieve. Noone has ever seen their homeworld, it is known however that because of their robust nature they have a much wider choice of locations suited for colonizing space then the human race, as many objects in space have been discovered to have underground seas or liquid cores.
Beyond that they are known to have learned to dwell into gaseous atmospheres, using mechanical devices to move and even communicate with other races.
Rumors say that their occasional interest in human beings is based on the fact that human meat is seen as delicacy among their kind, there is no solid basis for those claims though.

You can purchase the avatar in the sim, as always.
Friday, January 4, 2008
I found this so ironical that I really couldn't help but mention it.
While all of you are still coming to Necronom VI, hoping to experience a fraction of life in space, that will soon be completely outdated, when human beings from space will be logging into Second Life to experience a fracture of life down on earth.
I'm sure the established connection will allow extraterrestrial life to log into SL as well, so all those aliens who always wanted to try a life as human will finally get that chance, provided the identity-validation doesn't blow their cover.
Thursday, January 3, 2008
Here's a short preview of a new alien race that will be introduced shortly. Originally it was going to be just a head, but in the end it turned out a lot more then I had planned. I hope to finish it within the next few days and wih that also a few other additions to the store that might come in handy.